Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.

Suppers&Daggers Various Anims

Character Design

Suppers&Daggers Interior3D Art

Suppers&Daggers Exterior3D Art

Suppers&Daggers Yaya Anims

Carvenhold UI

Eco Animations

Eco Backgrounds

Eco Characters

Carvenhold UI&Menus

Carvenhold Exteriors

Carvenhold Interiors

Carvenhold Characters

Carvenhold GDD

ForaWish GDD

Nemnos GDD
Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.
Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.
Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.
Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.
Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.

Interior hallway

3/4 Interior level

Assets used in the level

Texture Sheets handpainted forthe models (2,5,6)
These are the models I made for the game.
First, I created the trim shit on Procreate. Hand painted it and exported to Maya
From a plane, I extracted the faces and created the models.
Programs used: Maya, Procreate, Substance Painter, Unity
Full game made in 6 weeks.

Image of the main level

Image of the main level 2

Image of the ghost town.

Final Boss door using some modular assets.

Ice hallway Level

House Parts for making modules

Vegetation props used

All assets displayed

Texture Sheets handpainted for the models

Texture Sheets handpainted for the models (3,4)
These are the models I made for the game.
First, I created the trim shit on Procreate. Hand painted it and exported to Maya
From a plane, I extracted the faces and created the models.
The ground, ice and grass were made in substance painter.
Programs used: Maya, Procreate, Substance Painter, Unity
Full game made in 6 weeks.

Main Menu

Level Select Menu

Item Gallery Menu

Options Menu

Results Screen

Dialogue and HUD inGame

HUD in game

UI and tutorial sprite sheet.

Level Select Buttons

Finish level assets

Options menu Assets

Item Icons from level 1

Item Icons from level 2 & 3
This is the UI I made for Eco. It includes the stained-glass buttons and the collectible items.
Programs used: Procreate, Unity
Full game made in 4 weeks.

Aurora Portraits and expresions

Aurora Concept art

Mom, uncle and Bjorn Portraits (unused)

Aurora Expresion stickers

Bjorn Expresion Stickers
Character portraits and concept for Carvenhold game.
The idea was to have a very cheerful and happy-go-lucky protagonist.
As a bonus, I made stickers!
Programs used: Procreate.
Full game made in 6 weeks.

Main Menu

Options Menu from the Main Menu

Options Menu
from the Pause Menu

Stories Menu

Inventory Menu

Loading Screen Working

Loading Screen animation

Menu UI Items and Icons

Item and Hud Icons

Unused Item Icons

Shop UI
UI made for Carvenhold game.
Programs used: Procreate, Unity.
Full game made in 6 weeks.

The angels

Querub concept and portrait

Ramiel Portrait & art

Samael Portrait & Art

The soul Portrait Art

Happy new year! stickers
Character art and concepts made for the game Eco.
The idea was a mix between fairies and angels, with a mix of stained-glass.
Programs used: Procreate, Unity.
Full game made in 4 weeks.

Querub Idle Animation

Querub Run Animation

Querub Jump Animation

Querub Fall Animation

Querub Wall Slide Animation

Querub Flying Idle Animation

Querub Flying Moving Animation (unused)

Sprite sheet used
Player Animations made for the game Eco.
Programs used: Procreate, Unity.
Full game made in 4 weeks.

Level1 Background01

Level1 Background02

Level2 Background01

Level2 Background02

Level2 Background03

Level1 Full Background

Level 1 assets sheet

Level 2 assets sheet

Level 1 Sprite sheet

Level 2 Sprite sheet

Damaging tiles Sprite sheet
Background sprites and assets made for the game Eco.
Programs used: Procreate, Unity.
Full game made in 4 weeks.
Animations of the main character: Yaya
Animations of the characters of Dolk: Rapuu, Elliot, Thiefs and Ana
Animations of the characters living on the tavern: The lion ans Munin
Animations of the Kobolds around the map.
Animations of the Enemies around the map: Caramelia and Mandrake
Animations of the Dragon Boss at the end of the VSlice
Character animations made for the Suppers & Daggers Vertical Slice.
Programs used: Procreate.
Textures Handpainted for the models

Caves Model Textures

Altars Textures

Pressure Plates Textures

Exterior doors frame Texture

Chests Textures

Hand rocks Textures

Stone Door Texture

Exterior Prop and Vegetation Texture

Walls And Bridges Textures

House Parts Textures
In Game Captures
3D models I made for the exterior Levels of the vertical Slice of Suppers&Daggers
Programs used: Procreate, Blender; Unity
Textures Handpainted for the models

Tavern Props Texture

Wall Texture

Custom walls & Door Texture

Bathroom and Stage Texture

Stage Background Texture
In Game Captures




3D models I made for theTavern of the vertical Slice of Suppers&Daggers
Programs used: Procreate, Blender; Unity

Yaya Portrait

Munin Portrait

Expresion yaya

Expresion munin

Starvation Portrait

Mila Portrait

Mila Concept Art

Expresion mila

Evander Portrait

Diana Portrait

Diana Concept Art

Expresion Evander

Junio Portrait

Andreas Portrait

Andreas Concept Art

ExpresionJunio

Expresion andreas

Loup Portrait

Ninfa Portrait

Ninfa Concept Art

Expresion loup

Expresion ninfas

Conversation Icons

Lavanda Portrait

Lavanda Concept Art

Expresion lavanda
Character Portraits and Concepts made for the Suppers & Daggers newest build.Although here there are only a few of them.The idea was to have the portraits emote and speak to express a wide variety of expresions. All the mouths and eyes are independent animations that can be mixed however we like.
Programs used: Procreate
Character animations made for the Suppers & Daggers newest build.Lavanda and Junio have a lot more animations than the rest becouse we experimented a different way to tell the narrative of the game.All the other Characters had the same basic animations as the last time.
Programs used: Procreate.