Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.



Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.



Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.



Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.



Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.



Víctor Cristóbal


Since I was little I always loved
videogames. the worlds,
characters, mechanics, art, ...
Since then I always wanted to
make them.
My goal is to learn and grow.
I ́m hardworking and give my all
in any task in front of me.




Interior hallway


3/4 Interior level


Assets used in the level


Texture Sheets handpainted forthe models (2,5,6)

Carvenhold 3D Interiors


These are the models I made for the game.
First, I created the trim shit on Procreate. Hand painted it and exported to Maya
From a plane, I extracted the faces and created the models.


Programs used: Maya, Procreate, Substance Painter, Unity


Full game made in 6 weeks.



Image of the main level


Image of the main level 2


Image of the ghost town.

Final Boss door using some modular assets.


Ice hallway Level


House Parts for making modules


Vegetation props used


All assets displayed


Texture Sheets handpainted for the models


Texture Sheets handpainted for the models (3,4)

Carvenhold 3D Exteriors


These are the models I made for the game.
First, I created the trim shit on Procreate. Hand painted it and exported to Maya
From a plane, I extracted the faces and created the models.
The ground, ice and grass were made in substance painter.


Programs used: Maya, Procreate, Substance Painter, Unity


Full game made in 6 weeks.




Main Menu


Level Select Menu


Item Gallery Menu


Options Menu


Results Screen


Dialogue and HUD inGame


HUD in game


UI and tutorial sprite sheet.


Level Select Buttons


Finish level assets


Options menu Assets


Item Icons from level 1


Item Icons from level 2 & 3

Eco UI & Menus


This is the UI I made for Eco. It includes the stained-glass buttons and the collectible items.


Programs used: Procreate, Unity


Full game made in 4 weeks.




Aurora Portraits and expresions


Aurora Concept art


Mom, uncle and Bjorn Portraits (unused)


Aurora Expresion stickers


Bjorn Expresion Stickers


Carvenhold Character Art


Character portraits and concept for Carvenhold game.
The idea was to have a very cheerful and happy-go-lucky protagonist.
As a bonus, I made stickers!


Programs used: Procreate.


Full game made in 6 weeks.




Main Menu


Options Menu from the Main Menu


Options Menu
from the Pause Menu


Stories Menu


Inventory Menu


Loading Screen Working


Loading Screen animation


Menu UI Items and Icons


Item and Hud Icons


Unused Item Icons


Shop UI


Carvenhold UI & Menus


UI made for Carvenhold game.


Programs used: Procreate, Unity.


Full game made in 6 weeks.



The angels


Querub concept and portrait


Ramiel Portrait & art


Samael Portrait & Art


The soul Portrait Art


Happy new year! stickers


Eco Character Art


Character art and concepts made for the game Eco.
The idea was a mix between fairies and angels, with a mix of stained-glass.


Programs used: Procreate, Unity.


Full game made in 4 weeks.



Querub Idle Animation


Querub Run Animation


Querub Jump Animation


Querub Fall Animation


Querub Wall Slide Animation


Querub Flying Idle Animation


Querub Flying Moving Animation (unused)


Sprite sheet used


Eco Character Animations


Player Animations made for the game Eco.


Programs used: Procreate, Unity.


Full game made in 4 weeks.



Level1 Background01


Level1 Background02


Level2 Background01


Level2 Background02


Level2 Background03


Level1 Full Background


Level 1 assets sheet


Level 2 assets sheet


Level 1 Sprite sheet


Level 2 Sprite sheet


Damaging tiles Sprite sheet


Eco Backgrounds


Background sprites and assets made for the game Eco.


Programs used: Procreate, Unity.


Full game made in 4 weeks.



Animations of the main character: Yaya


Animations of the characters of Dolk: Rapuu, Elliot, Thiefs and Ana


Animations of the characters living on the tavern: The lion ans Munin


Animations of the Kobolds around the map.


Animations of the Enemies around the map: Caramelia and Mandrake


Animations of the Dragon Boss at the end of the VSlice

Suppers & Daggers VS Animations


Character animations made for the Suppers & Daggers Vertical Slice.


Programs used: Procreate.



Textures Handpainted for the models


In Game Captures

Suppers & Daggers VS Enviroment 3D Art Exteriors


3D models I made for the exterior Levels of the vertical Slice of Suppers&Daggers


Programs used: Procreate, Blender; Unity



Textures Handpainted for the models


In Game Captures

Suppers & Daggers VS Enviroment 3D Art Interiors


3D models I made for theTavern of the vertical Slice of Suppers&Daggers


Programs used: Procreate, Blender; Unity



Suppers & Daggers Character Design


Character Portraits and Concepts made for the Suppers & Daggers newest build.Although here there are only a few of them.The idea was to have the portraits emote and speak to express a wide variety of expresions. All the mouths and eyes are independent animations that can be mixed however we like.


Programs used: Procreate


Suppers & Daggers VS Animations


Character animations made for the Suppers & Daggers newest build.Lavanda and Junio have a lot more animations than the rest becouse we experimented a different way to tell the narrative of the game.All the other Characters had the same basic animations as the last time.


Programs used: Procreate.